This star can be either blue or red and it's determined randomly. Once a weapon reaches 100 kills it will turn into a star weapon to show that it is fully upgraded/mastered. While this is also true for FE4, TRS has a rather annoying mechanic in place. Weapons scale with the amounts of kills they get and can be repaired with a Repair Hammer/Staff. As such you won't be at a disadvantage (or an advantage for those pesky low skill units) when fighting with a specific weapon type unless you trained (read: killed lots of units) with it. TearRing Saga does not use the weapon triangle. These differences will be explained here to the best of my abilities.
While it uses a lot of the same principles and mechanics there are at least some subtle differences between the two system. Fire Emblem - Mechanics Edition The subtle difference between TearRing Saga and Fire Emblem - Mechanics EditionĮven with only one chapter played it is hard to not call TearRing Saga a downright clone of Fire Emblem.